In the last ten years, especially the preceding year, has observed a blasting growth in the gaming industry around the world. When the coronavirus pandemic happened, and the world went into lockdown, and everybody was trying to brawl with boredom and weariness, gaming and subscription-based online streamings came out to be the peak competitor. Gaming also becomes a way to talk to and hang out with your pals in the virtual world as it bewitched people of all age cohorts who usually are not the target.
In COVID-19’s first wave’s lockdown, Games like Ludo, Among Us, and online Chess linked so many friends and family members that there was a particular time which was decided; everyone has to be there no matter what they are doing at that moment.
The Indian Gaming community is shooting up. In March 2020, a report disclosed by EY- FICCI, in India, the amount of online gamers grew thirty-one percent in 2019 at three hundred sixty-five million and believed to shoot up to four forty million by 2022.
Shweta R Kholi, Director and Head of Public Policy, said, “it is exciting that India is one of the top 5 mobile gaming markets. Our country alone makes up about 13% of the global market share. The pandemic has provided better acceptance of digital technology”. She later added the statement, “When a category has so much consumer attraction, it is only natural for the investor community to be interested in it. The one thing that investors look for is certainty and regulating clarity, and this is what is plaguing the industry right now and needs to be fixed.”
Expecting to conduct uniformity in the section, the online gaming industry and experts have requested the Indian government to put up a self-monitoring body that systemizes regulations that govern the industry.
Biren Ghose, Cll National committee on AVGC and Immersive media, discuss with the help of policy involving and constructing feedback from several stakeholders. It will help Bengaluru as it will create as many as 12,000 jobs in the next five years. He said, “ I am confident that the state of Karnataka would be the first to draft a policy for gaming. I believe that Bengaluru has a very enabling, supportive approach to business and can create an ecosystem, as it has proved in the case of the Biotech and electronics industries.”